This update includes 3 new supported game servers, Last Oasis, Survive the Nights and Day of Dragons. There have also been significant refactoring of the info and dependency modules. Although a huge amount of difference should be noticed to you the changes make it much easier to add and update game servers.
With the info refactor a lot of work has been done to check each game servers port info is as accurate as possible meaning you will see improved port info in details with the ability to see if the port is listening.
For dependency refactor I have created a new system that uses csv files to get dependency requirements. Making them easier to add and update and less likely to be incorrect. This will also make it easier to add support for other distos.
A new alert type Gotify is now available along with the addition of stats to see which alert types are the most popular.
For the popular server, Valheim support for installing Valheim Plus has been added. Along with other most for Gmod and CS:GO.
Why did this Release take so Long?
I normally try to complete releases every couple of months. However, this year has been different. As some of you may know I recently got a new job, moved back to where I grew up and am in the process of buying a house. There has been a significant change in my life over the past year meaning development had temporarily slowed. It has been a very positive and busy year for me.
The other reason has been the code refactoring that although is vital for the future of the project (see technical debt), is slow going. But as this work is done it improves the development process for myself and others and improves the quality of LinuxGSM.
Thank you to everyone who has supported this release by either contributing code, sponsoring me or helping others. Without the support of the LinuxGSM community, the project would not be where it is today.
I am very excited to announce that OVHCloud US has partnered with LinuxGSM. They are supplying me with 2 of their beefy INFRA-2 servers.
Over the past month, I have setup Proxmox on both and paired them using the OVH vRack. It has been a great learning experience to start using an Open Source Hypervisor. I have migrated over my webserver and I am very pleased with the speed increase of now having nVMe drives and a sizable CPU increase from my existing Dedicated server.
These new servers have also allowed me to set up several permanent Official LinuxGSM Servers that will always allow me to quickly test and monitor the most popular Game Servers. Having a new partner has allowed me to diversify my production servers and test environments.
If you are in the market for a new dedicated server to host your LinuxGSM server check out the OVHCloud Game Range that is designed to handle the most demanding of game servers and comes with a gaming firewall as standard, for DDOS protection specifically adapted for dealing with UDP traffic.
I have been in contact with James MacKenzie at OVHCloud who has produced a brilliant LinuxGSM tutorial for Rust and is planning to add another for Valheim in the future.
I would like to thank all my partners, sponsors and everyone who has contributed to and supports LinuxGSM.
core: fix start paramerter reloading (#3380) config: parms setting will work again if present in configs (#3381) valheim: disable queryport if public is set to 0 (#3374) start: revert commit removing quotes from tmux
This release sees the new addition of PaperMC and Waterfall popular forks of Minecraft server. I completed some research on Minecraft to get my head around the difference between mods and plugins as part of this. Patch updates for ET:Legacy and Unreal 99 also added. For supported games, the send command has been added that allows you to send commands to the console without needing to enter the console. A couple of fixes for Valheim based on feedback and 60% of game servers on LInuxGSM are Valheim. A security fix now applied to prevent server join passwords showing on post-details.
🎉 New Features
install: add support for PopOS! dependency checks (#3274)